Grow stronger. Play your own life.

Set a goal, turn it into a quest and take action. Experience and skills make your progress visible.

  1. GoalRead every day
  2. QuestRead 10 pages
  3. CompletedToday · +80 XP
  4. GrowthReading · +24 XP

Example journey

Big changes begin with real steps

  • 18+ · Free manual play
  • Your entries stay private

Chapter I · How it works

One clear quest turns intention into action

Choose what you want to change, phrase a step you can actually finish and record the result. The game shows how each action affected your character.

01Direction

Pick an area of life you want to move forward in. Nothing limits the topic.

02Quest

Phrase a specific action with a deadline, a reward and a possible penalty.

03Result

Mark it completed or failed. A completed quest earns XP; a failed one applies the penalty defined for it.

04XP → Growth

The XP you earn develops your character’s level, skills and attributes.

Chapter II · Character

Your character reflects your real actions

Level shows the overall path, while six attributes show different sides of how your character develops.

You choose the skills yourself: reading, running, a foreign language, project management or any other ability you genuinely practise.

Six attributes

Strength Endurance Agility Intelligence Charisma Self-regulation

Example skills

Running Reading Writing Foreign language Planning Public speaking

These are only examples. Add any skill you want to develop and link it to your attributes.

Chapter III · The first week

A week adds up to a history of actions

The Chronicle gathers quest results and XP changes into one continuous history. That is what shows you which actions actually move your character forward.

This is one possible first week; every event and number in it is invented.

Day 1First direction and first quest

A 20-minute walk. The quest was completed, XP was granted and the character’s level went up.

Day 3A quest grows a skill

30 minutes of reading. The XP earned raised the overall level, the Reading skill and the Intelligence attribute.

Day 7The accumulated path is visible

The Chronicle now holds the quest results, the XP changes and the skills that grew over the week.

Chapter IV · Access and AI

Start free. Add AI when you need it

Creating quests, completing them, earning XP and developing your character all work manually and for free.

The AI assistant helps turn a large goal into a clear next step: sharpening how a quest is worded, how big it is and what counts as done. You decide what to accept or change.

Access plans

BasicThe whole manual game: goals, quests, XP and character growth. No AI assistant.Free
ExtendedMore quests active at once, plus the AI assistant for goals and wording.
FullThe highest available limits on active quests and on using the AI assistant.

Extended and Full are paid plans, settled in cryptocurrency. Exact limits and terms are shown in the access section inside the game.

Plans unlock extra capabilities, but they do not buy progress: XP, levels and skills grow only from your actions.

Chapter V · Privacy

Your story does not become public content

Your profile and quest texts are part of your game, not a shop window: they are not published, not shown to other players and never used as examples on public pages.

You decide whether to use the AI assistant. Without it your entries stay inside the game. AI processing only begins after you have explicitly agreed to it.

Frequent questions

RealLife RPG is a game layer over real actions. You create quests, record the result and develop a character.

Begin your path

Start with one real quest

Create a character, choose one specific action and watch how the first result changes their progress.

Create your character